When making my digital narrative, I felt that what I was discussing was a good summary of everything I had learned over the quarter in this class. I had a lot of fun taking pictures of my students actually using technology in the classroom, but I noticed some interesting things. I saw that students were very familiar with using some aspects of technology in the classroom, while other technologies are not so wide spread. For example, most high school students are fluent in most Microsoft office programs, including Word, Power Point and Excel. Students can surf the internet with ease, though have trouble with determining whether a site is reliable or not. I also did not see a wide use of blogging in the classroom. Although students are familiar with social networking with facebook, myspace and twitter, they do not really use blogging. Blogging can be used for student collaboration; students can teach each other by explaining a concept in their own words. As blogs are public, the students’ work is being published. Students will work much harder if they know their work is being read and scrutinized by their peers, and the rest of the online community (November, 2006). If I were to have students begin a blog for the creative stories we write about science concepts, they may work harder to make sure it is their best work, and we could even talk about other ways of publishing their stories. Incorporating these kind of projects for students fulfills EALR 1 component 1.1 and EALR 2, component 2.4 of The Educational Technology Learning Standards.
I feel that are doing a pretty good job of preparing our students for their future careers, but we can do more. I think introducing them to technologies such as wikispaces, videoconferencing, or even website building would benefit their preparation immensely. Technology classes in schools may do this, but I think all students should be given sufficient practice with these programs. I think if we keep working to incorporate problem solving and creativity, such as incorporating computer games (http://medmyst.rice.edu/) or real life simulations (http://www.youdagames.com/online-simulation-games/) into our teaching, we will have prepared our students very well for their future careers. This incorporation will fulfill EALR 1, component 1.3 and EALR 2, component 2.4 of The Educational Technology Learning Standards.
I think we do a good job of talking about multiculturalism in the classroom, but the only way our students learn first-hand is if a student in our class has traveled, or if a student has moved to the US from another country. Using services like global-leap.org, we could connect our classrooms across the globe. Students could work with students from another country to compare ecosystems surrounding their schools. For example, my mentor just did a lab with her IB Environmental Systems and Societies class where they studied the numbers of three types of trees in the environment surrounding Skyline High School, as well as looking at what other organisms and biotic factors are present. We could connect with a classroom in other country (for example, somewhere in England or Australia) and run the same experiment, comparing the ecosystems and making conclusions about why the ecosystems are similar or different. This project could be used to fulfill all components of EALR 1 of The Educational Technology Learning Standards.
Students are excited about using all the modern technologies available today, but they do not necessarily know the safest practices for using them. Our students need to know how to protect themselves and their identities against predators, especially those online because it may not be apparent that they are present. We can use interactive means, such as the PBS Official Web License. We can also help counteract cyber bullying by reminding students to report any name calling or mean commenting they encounter. These interactive means fulfill EALR 2, components 2.1 and 2.2 of The Educational Technology Learning Standards.
Often times, students respond more strongly to their peers than they do to authority figures, even if both are relaying the same message. If students can discuss legal, ethical and moral issues associated with modern technologies with each other, their thoughts may have a greater impact on each other than my own thoughts. This is probably one of the reasons the commercials countering pirated music now star children and teens. If we can have a serious class discussion about what students consider appropriate actions when it comes to using modern technology, such as creative content posted online, the students may consider looking at creative content differently than they have in the past. We want to see a change in their behavior and perceptions towards content posted online (Microsoft, 2008). These discussions would fulfill EALR 2, components 2.1 and 2.2 of The Educational Technology Learning Standards.
References:
Freedman, Terry. (2006). Coming of age: An introduction to the new world wide web. Great Britain: Terry Freedman Ltd.
Global Leap. (2006). Videoconferencing in the Classroom. Retrieved from: http://www.global-leap.org/about/.
Microsoft. (2008). Digital citizenship and creative content curriculum. Retrieved from: http://www.digitalcitizenshiped.com/Curriculum.aspx.
Public Broadcasting Company. (2007). Get your official web license. Retrieved from: http://pbskids.org/license/result.html?a1=n&a2=n&a3=n&a4=n&a5=n&a6=n&a7=n&a8=n&a9=n&a0=n&name=Kirstin&x=125&y=36.
